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Tiny and big grandpas leftovers
Tiny and big grandpas leftovers












tiny and big grandpas leftovers

The look of Tiny and Big feels like someone took the cartoon Adventure Time and put it into the Borderlands engine. The music feels right for the scenery, too. With so little done as far as the character’s voices - they’re mostly composed of single sounds and grunts- it’s nice to have fun and beautiful melodies accompanying your journey. The most valuable collectibles in each stage are cassette tapes that unlock phenomenal – and often bizarre – indie rock tracks. Really, it’s hard not to talk about Tiny and Big without spending time on its looks and music. In many ways it kind of feels like a really long tech demo with incredible aesthetics. The occasional boss battle might force you to be a bit faster with your cuts, but Tiny and Big doesn’t introduce anything new or tweak the formula throughout the story. Tiny and Big’s slicing mechanism entrances, but since you immediately have access to all the gameplay mechanics from the start, it’d grow wearisome if it went on much longer. It only takes a few hours to get through the entirety of Tiny and Big, but in this case that’s a good thing. Even when I did die, it usually was the result of hilariously poor planning, with a piece of a rock or wall coming down and crushing me. I died a whole heck of a lot, but forgiving checkpoints didn’t make it too much of a headache. Sometimes I would cut stairs out of the world, still other times I might attach a rocket booster to a felled piece of stone, jump on top of it and then ride across a chasm.

tiny and big grandpas leftovers

You could walk up to a wall and slice it into tiny chunks if you wanted, or you could just as easy do a gigantic slice that allows you to bring the whole wall down in one swoop. At its most basic level, Tiny’s quest really boils down to a few environments you have to scale, but it manages to stay fun because each step is a little sandbox that lets you use your imagination to succeed. With your raygun it’s easy to cut up the world, then deploy a rocket booster, use your arms or a grappling hook to push and pull the stone into a configuration that allows you to progress. With a few clicks of the mouse you can dynamically cut apart rocks and structures, shaving a column into a set of stairs that you can easily hop up. If Tiny encounters a sheer wall he has no chance of jumping up, he can pull out his raygun and slice the world apart. Not to be outdone by magic, Tiny’s got a few tools in his arsenal that make him deft at reaching the unreachable. Big’s a jerk, though, and will do everything in his power to slow you down, constantly running away and using his underpants-conferred magical powers to throw gigantic chunks of the world or levitate himself to the higher ground.

tiny and big grandpas leftovers

You play as Tiny, a bookish little guy with a penchant for science, using your wits to overcome obstacles in your quest to find Big and recover your inheritance – a pair of underpants. Tiny and Big is the story of the two titular characters.














Tiny and big grandpas leftovers